package game.tileMap.view
{
	import com.greensock.TweenLite;
	import com.greensock.TweenMax;
	import com.greensock.easing.Back;
	import com.greensock.easing.Quad;
	import com.greensock.easing.RoughEase;
	import com.greensock.events.TweenEvent;
	
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	import flash.geom.Point;
	
	import game.tileMap.model.vo.Character;
	import game.tileMap.model.vo.MapObj;
	
	import mk.gamemap.model.TileMapModel0;
	import mk.gamemap.view.anime.AnimeClip;
	import mk.gamemap.view.sprite.CharView;
	import mk.gamemap.view.sprite.SpriteView;
	
	import mx.messaging.channels.AMFChannel;
	
	import spark.components.mediaClasses.VolumeBar;

	public class PlayerView extends UnitView
	{
		
		//上一帧是否在移动，便于触发经过（重合）另一sprite时触发事件
		private var lastMoving:Boolean=false;
		
		
		public function PlayerView(model:Character)
		{
			super(model);
		
			
		}
		
		
		
		override public function updateMove():void{
			super.updateMove();
			
		}
		
		
		
		
		
	}
}